day21 faster than Dirk >:)
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@ -1,12 +1,12 @@
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use aoc_runner_derive::{aoc, aoc_generator};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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struct Path<T> {
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struct Path {
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steps: usize,
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path: [Option<T>; 6],
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path: [Option<DirButton>; 6],
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}
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impl<T: Copy> Path<T> {
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impl Path {
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fn new() -> Self {
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Self {
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steps: 0,
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@ -14,7 +14,7 @@ impl<T: Copy> Path<T> {
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}
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}
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fn push(&mut self, button: T) {
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fn push(&mut self, button: DirButton) {
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self.path[self.steps] = Some(button);
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self.steps += 1;
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}
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@ -24,11 +24,30 @@ impl<T: Copy> Path<T> {
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self.push(other.path[i].unwrap());
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}
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}
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fn reversed(&self) -> Self {
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let mut path = [None; 6];
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(0..self.steps).for_each(|i| {
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path[i] = match self.path[self.steps - i - 1] {
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Some(DirButton::Up) => Some(DirButton::Down),
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Some(DirButton::Down) => Some(DirButton::Up),
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Some(DirButton::Left) => Some(DirButton::Right),
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Some(DirButton::Right) => Some(DirButton::Left),
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Some(DirButton::A) => Some(DirButton::A),
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None => None,
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};
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});
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Self {
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steps: self.steps,
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path,
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}
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}
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}
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impl<T> IntoIterator for Path<T> {
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type Item = T;
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type IntoIter = std::iter::Flatten<std::array::IntoIter<Option<T>, 6>>;
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impl IntoIterator for Path {
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type Item = DirButton;
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type IntoIter = std::iter::Flatten<std::array::IntoIter<Option<DirButton>, 6>>;
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fn into_iter(self) -> Self::IntoIter {
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self.path.into_iter().flatten()
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@ -65,7 +84,7 @@ impl DirButton {
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}
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}
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fn to(&self, other: &DirButton) -> [Option<Path<DirButton>>; 2] {
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fn to(&self, other: &DirButton) -> [Option<Path>; 2] {
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let start = self.pos();
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let end = other.pos();
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@ -134,7 +153,8 @@ impl NumButton {
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}
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}
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fn to(&self, other: &NumButton) -> [Option<Path<DirButton>>; 2] {
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#[inline(always)]
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fn to(&self, other: &NumButton) -> [Option<Path>; 2] {
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let start = self.pos();
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let end = other.pos();
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@ -203,26 +223,67 @@ fn parse(input: &str) -> Input {
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type DistanceMatrix = [[usize; 5]; 5];
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fn calculate_steps(start: DirButton, end: DirButton, steps: &mut [DistanceMatrix]) -> usize {
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if steps.is_empty() {
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return 1;
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fn precompute_steps(steps: &mut [DistanceMatrix]) {
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if steps.len() == 1 {
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return;
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}
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if steps[0][start.index()][end.index()] == 0 {
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let extension = start
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.to(&end)
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precompute_steps(&mut steps[1..]);
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let buttons = [
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DirButton::Up,
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DirButton::Down,
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DirButton::Left,
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DirButton::Right,
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DirButton::A,
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];
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buttons.iter().enumerate().for_each(|(i, start)| {
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buttons[i + 1..].iter().for_each(|end| {
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let (forward, reversed) = start
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.to(end)
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.into_iter()
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.flatten()
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.map(|path| shortest_dir_path(path, &mut steps[1..]))
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.min()
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.unwrap();
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steps[0][start.index()][end.index()] = extension;
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.map(|mut path| {
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path.steps -= 1;
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let mut reversed = path.reversed();
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let mut forward = path;
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reversed.push(DirButton::A);
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forward.push(DirButton::A);
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(
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forward
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.path
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.into_iter()
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.flatten()
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.fold((0, DirButton::A), |acc, next| {
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let extension = steps[1][acc.1.index()][next.index()];
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(acc.0 + extension, next)
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})
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.0,
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reversed
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.path
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.into_iter()
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.flatten()
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.fold((0, DirButton::A), |acc, next| {
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let extension = steps[1][acc.1.index()][next.index()];
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(acc.0 + extension, next)
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})
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.0,
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)
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})
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.fold((usize::MAX, usize::MAX), |acc, next| {
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(acc.0.min(next.0), acc.1.min(next.1))
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});
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steps[0][start.index()][end.index()] = forward;
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steps[0][end.index()][start.index()] = reversed;
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});
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});
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}
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steps[0][start.index()][end.index()]
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}
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fn shortest_dir_path(path: Path<DirButton>, steps: &mut [DistanceMatrix]) -> usize {
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fn shortest_dir_path(path: Path, steps: &mut [DistanceMatrix]) -> usize {
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path.path
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.into_iter()
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.flatten()
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@ -230,7 +291,7 @@ fn shortest_dir_path(path: Path<DirButton>, steps: &mut [DistanceMatrix]) -> usi
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let sum = acc.0;
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let pos = acc.1;
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let extension = calculate_steps(pos, next, steps);
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let extension = steps[0][pos.index()][next.index()];
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(sum + extension, next)
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})
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@ -257,7 +318,9 @@ fn shortest_path(path: Vec<NumButton>, steps: &mut [DistanceMatrix]) -> usize {
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#[aoc(day21, part1)]
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fn part1(input: &Input) -> usize {
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let mut steps = vec![[[0; 5]; 5]; 3 - 1];
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let mut steps = vec![[[1; 5]; 5]; 3];
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precompute_steps(&mut steps);
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input
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.iter()
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@ -268,7 +331,9 @@ fn part1(input: &Input) -> usize {
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#[aoc(day21, part2)]
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fn part2(input: &Input) -> usize {
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let mut steps = vec![[[0; 5]; 5]; 26 - 1];
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let mut steps = vec![[[1; 5]; 5]; 26];
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precompute_steps(&mut steps);
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input
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.iter()
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