day13
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8cd421a8ef
commit
647e2fb356
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use std::cmp::Ordering;
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use aoc_runner_derive::{aoc, aoc_generator};
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use nom::bytes::complete::tag;
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use nom::character::complete::{multispace0, u64 as parse_u64};
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use nom::multi::many0;
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use nom::IResult;
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#[derive(Debug, Clone, Copy)]
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struct Case {
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button_a: (u64, u64),
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button_b: (u64, u64),
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prize: (u64, u64),
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}
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type Input = Vec<Case>;
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#[aoc_generator(day13)]
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fn parse(input: &str) -> Input {
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many0(parse_case)(input).unwrap().1
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}
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fn parse_case(input: &str) -> IResult<&str, Case> {
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let (input, _) = tag("Button A: X+")(input)?;
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let (input, button_a_x) = parse_u64(input)?;
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let (input, _) = tag(", Y+")(input)?;
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let (input, button_a_y) = parse_u64(input)?;
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let (input, _) = tag("\nButton B: X+")(input)?;
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let (input, button_b_x) = parse_u64(input)?;
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let (input, _) = tag(", Y+")(input)?;
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let (input, button_b_y) = parse_u64(input)?;
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let (input, _) = tag("\nPrize: X=")(input)?;
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let (input, prize_x) = parse_u64(input)?;
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let (input, _) = tag(", Y=")(input)?;
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let (input, prize_y) = parse_u64(input)?;
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let (input, _) = multispace0(input)?;
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Ok((
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input,
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Case {
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button_a: (button_a_x, button_a_y),
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button_b: (button_b_x, button_b_y),
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prize: (prize_x, prize_y),
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},
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))
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}
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#[aoc(day13, part1)]
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fn part1(input: &Input) -> u64 {
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input
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.iter()
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.copied()
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.map(|case| {
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let (vec_low, vec_high, cost_low, cost_high) = match (case.button_a.1 * case.button_b.0)
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.cmp(&(case.button_a.0 * case.button_b.1))
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{
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Ordering::Greater => (case.button_b, case.button_a, 1, 3),
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Ordering::Less => (case.button_a, case.button_b, 3, 1),
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Ordering::Equal => panic!("Parallel"),
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};
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let vec_prize = case.prize;
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let vec_low_norm = (
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vec_low.0 as f64 / ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt(),
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vec_low.1 as f64 / ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt(),
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);
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let vec_prize_proj = (
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vec_low_norm.0
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* (vec_prize.0 as f64 * vec_low_norm.0 + vec_prize.1 as f64 * vec_low_norm.1),
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vec_low_norm.1
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* (vec_prize.0 as f64 * vec_low_norm.0 + vec_prize.1 as f64 * vec_low_norm.1),
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);
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let vec_prize_perp = (
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vec_prize.0 as f64 - vec_prize_proj.0,
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vec_prize.1 as f64 - vec_prize_proj.1,
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);
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let len_prize_perp =
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(vec_prize_perp.0 * vec_prize_perp.0 + vec_prize_perp.1 * vec_prize_perp.1).sqrt();
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let vec_high_proj = (
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vec_low_norm.0
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* (vec_high.0 as f64 * vec_low_norm.0 + vec_high.1 as f64 * vec_low_norm.1),
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vec_low_norm.1
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* (vec_high.0 as f64 * vec_low_norm.0 + vec_high.1 as f64 * vec_low_norm.1),
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);
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let vec_high_perp = (
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vec_high.0 as f64 - vec_high_proj.0,
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vec_high.1 as f64 - vec_high_proj.1,
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);
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let len_high_perp =
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(vec_high_perp.0 * vec_high_perp.0 + vec_high_perp.1 * vec_high_perp.1).sqrt();
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let n_high = len_prize_perp / len_high_perp;
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let vec_low_goal = (
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vec_prize.0 as f64 - n_high * vec_high.0 as f64,
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vec_prize.1 as f64 - n_high * vec_high.1 as f64,
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);
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let len_low = ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt();
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let len_low_goal =
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(vec_low_goal.0 * vec_low_goal.0 + vec_low_goal.1 * vec_low_goal.1).sqrt();
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let n_low = len_low_goal / len_low;
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let n_high = n_high.round() as u64;
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let n_low = n_low.round() as u64;
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if n_high * vec_high.0 + n_low * vec_low.0 == vec_prize.0
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&& n_high * vec_high.1 + n_low * vec_low.1 == vec_prize.1
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{
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n_high * cost_high + n_low * cost_low
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} else {
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0
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}
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})
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.sum()
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}
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#[aoc(day13, part2)]
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fn part2(input: &Input) -> u64 {
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input
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.iter()
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.copied()
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.map(|case| {
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let (vec_low, vec_high, cost_low, cost_high) = match (case.button_a.1 * case.button_b.0)
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.cmp(&(case.button_a.0 * case.button_b.1))
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{
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Ordering::Greater => (case.button_b, case.button_a, 1, 3),
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Ordering::Less => (case.button_a, case.button_b, 3, 1),
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Ordering::Equal => panic!("Parallel"),
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};
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let vec_prize = (
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case.prize.0 + 10_000_000_000_000,
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case.prize.1 + 10_000_000_000_000,
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);
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let vec_low_norm = (
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vec_low.0 as f64 / ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt(),
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vec_low.1 as f64 / ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt(),
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);
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let vec_prize_proj = (
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vec_low_norm.0
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* (vec_prize.0 as f64 * vec_low_norm.0 + vec_prize.1 as f64 * vec_low_norm.1),
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vec_low_norm.1
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* (vec_prize.0 as f64 * vec_low_norm.0 + vec_prize.1 as f64 * vec_low_norm.1),
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);
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let vec_prize_perp = (
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vec_prize.0 as f64 - vec_prize_proj.0,
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vec_prize.1 as f64 - vec_prize_proj.1,
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);
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let len_prize_perp =
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(vec_prize_perp.0 * vec_prize_perp.0 + vec_prize_perp.1 * vec_prize_perp.1).sqrt();
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let vec_high_proj = (
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vec_low_norm.0
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* (vec_high.0 as f64 * vec_low_norm.0 + vec_high.1 as f64 * vec_low_norm.1),
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vec_low_norm.1
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* (vec_high.0 as f64 * vec_low_norm.0 + vec_high.1 as f64 * vec_low_norm.1),
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);
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let vec_high_perp = (
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vec_high.0 as f64 - vec_high_proj.0,
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vec_high.1 as f64 - vec_high_proj.1,
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);
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let len_high_perp =
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(vec_high_perp.0 * vec_high_perp.0 + vec_high_perp.1 * vec_high_perp.1).sqrt();
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let n_high = len_prize_perp / len_high_perp;
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let vec_low_goal = (
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vec_prize.0 as f64 - n_high * vec_high.0 as f64,
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vec_prize.1 as f64 - n_high * vec_high.1 as f64,
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);
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let len_low = ((vec_low.0 * vec_low.0 + vec_low.1 * vec_low.1) as f64).sqrt();
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let len_low_goal =
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(vec_low_goal.0 * vec_low_goal.0 + vec_low_goal.1 * vec_low_goal.1).sqrt();
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let n_low = len_low_goal / len_low;
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let n_high = n_high.round() as u64;
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let n_low = n_low.round() as u64;
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if n_high * vec_high.0 + n_low * vec_low.0 == vec_prize.0
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&& n_high * vec_high.1 + n_low * vec_low.1 == vec_prize.1
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{
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n_high * cost_high + n_low * cost_low
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} else {
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0
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}
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})
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.sum()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn part1_example() {
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assert_eq!(
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part1(&parse(
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"Button A: X+94, Y+34
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Button B: X+22, Y+67
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Prize: X=8400, Y=5400"
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)),
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280
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);
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assert_eq!(
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part1(&parse(
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"Button A: X+94, Y+34
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Button B: X+22, Y+67
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Prize: X=8400, Y=5400
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Button A: X+26, Y+66
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Button B: X+67, Y+21
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Prize: X=12748, Y=12176
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Button A: X+17, Y+86
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Button B: X+84, Y+37
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Prize: X=7870, Y=6450
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Button A: X+69, Y+23
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Button B: X+27, Y+71
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Prize: X=18641, Y=10279"
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)),
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480
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);
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assert_eq!(
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part1(&parse(include_str!("../input/2024/day13.txt").trim_end())),
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28753
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);
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}
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#[test]
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fn part2_example() {
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assert_eq!(
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part2(&parse(include_str!("../input/2024/day13.txt").trim_end())),
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102718967795500
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);
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}
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}
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@ -2,6 +2,7 @@ mod day1;
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mod day10;
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mod day11;
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mod day12;
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mod day13;
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mod day2;
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mod day3;
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mod day4;
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