Reorganization
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02fe9aea97
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85ce1c4641
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@ -1,3 +1,3 @@
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target/
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input/
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*/target/
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*/input/
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*.out
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@ -2,8 +2,8 @@ use std::collections::VecDeque;
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use aoc_runner_derive::{aoc, aoc_generator};
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type Input = ((usize, usize), Vec<Vec<u8>>);
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// type Input = ((usize, usize), Vec<Vec<u8>>, Vec<Vec<[u8; 5]>>);
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// type Input = ((usize, usize), Vec<Vec<u8>>);
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type Input = ((usize, usize), Vec<Vec<u8>>, Vec<Vec<[u8; 5]>>);
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const UP: u8 = 0;
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const DOWN: u8 = 1;
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@ -43,31 +43,31 @@ fn parse(input: &str) -> Input {
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})
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.collect();
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// let mut jumps = vec![vec![[u8::MAX; 5]; map[0].len()]; map.len()];
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let mut jumps = vec![vec![[u8::MAX; 5]; map[0].len()]; map.len()];
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// while let Some((x, y)) = stones.pop_front() {
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// for dir in NEXT_DIR {
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// let mut d = 1;
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// loop {
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// let pos = (x as isize - d * DIR[dir].0, y as isize - d * DIR[dir].1);
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// if pos.0 < 0
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// || pos.0 >= map[0].len() as isize
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// || pos.1 < 0
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// || pos.1 >= map.len() as isize
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// || map[pos.1 as usize][pos.0 as usize] == WALL
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// {
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// break;
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// }
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while let Some((x, y)) = stones.pop_front() {
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for dir in NEXT_DIR {
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let mut d = 1;
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loop {
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let pos = (x as isize - d * DIR[dir].0, y as isize - d * DIR[dir].1);
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if pos.0 < 0
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|| pos.0 >= map[0].len() as isize
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|| pos.1 < 0
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|| pos.1 >= map.len() as isize
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|| map[pos.1 as usize][pos.0 as usize] == WALL
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{
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break;
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}
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// jumps[pos.1 as usize][pos.0 as usize][dir] = (d - 1) as u8;
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jumps[pos.1 as usize][pos.0 as usize][dir] = (d - 1) as u8;
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// d += 1;
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// }
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// }
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// }
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d += 1;
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}
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}
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}
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// (pos, map, jumps)
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(pos, map)
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(pos, map, jumps)
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// (pos, map)
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}
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#[aoc(day6, part1)]
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@ -76,7 +76,6 @@ fn part1(input: &Input) -> u64 {
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let w = input.1[0].len();
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let mut map = input.1.clone();
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// let mut jumps = input.2.clone();
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let mut pos = ((input.0).0 as isize, (input.0).1 as isize);
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let mut dir = UP as usize;
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@ -108,7 +107,6 @@ fn part1(input: &Input) -> u64 {
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}
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#[aoc(day6, part2)]
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fn part2(input: &Input) -> u64 {
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let h = input.1.len();
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let w = input.1[0].len();
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@ -116,6 +114,7 @@ fn part2(input: &Input) -> u64 {
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let initial = ((input.0).0 as isize, (input.0).1 as isize);
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let mut map = input.1.clone();
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let jumps = &input.2;
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let mut pos = initial;
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let mut dir = UP as usize;
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@ -138,7 +137,7 @@ fn part2(input: &Input) -> u64 {
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if next_pos != initial && map[next_pos.1 as usize][next_pos.0 as usize] == EMPTY {
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map[next_pos.1 as usize][next_pos.0 as usize] = WALL;
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if check_loop(pos, dir, &mut map) {
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if check_loop(pos, next_pos, dir, &mut map, jumps) {
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count += 1;
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}
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map[next_pos.1 as usize][next_pos.0 as usize] = PASSED;
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@ -150,7 +149,13 @@ fn part2(input: &Input) -> u64 {
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count
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}
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fn check_loop(mut pos: (isize, isize), mut dir: usize, map: &mut [Vec<u8>]) -> bool {
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fn check_loop(
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mut pos: (isize, isize),
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stone: (isize, isize),
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mut dir: usize,
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map: &mut [Vec<u8>],
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jumps: &[Vec<[u8; 5]>],
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) -> bool {
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let h = map.len();
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let w = map[0].len();
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@ -171,12 +176,24 @@ fn check_loop(mut pos: (isize, isize), mut dir: usize, map: &mut [Vec<u8>]) -> b
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turn = true;
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}
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let next_pos = (pos.0 + DIR[dir].0, pos.1 + DIR[dir].1);
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let next_pos = if (pos.0 == stone.0) || (pos.1 == stone.1) {
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(pos.0 + DIR[dir].0, pos.1 + DIR[dir].1)
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} else {
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let d = jumps[pos.1 as usize][pos.0 as usize][dir] as isize;
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if d == u8::MAX as isize {
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changed.into_iter().for_each(|pos: (isize, isize)| {
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map[pos.1 as usize][pos.0 as usize] &= !(UP | DOWN | LEFT | RIGHT);
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});
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return false;
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}
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(pos.0 + d * DIR[dir].0, pos.1 + d * DIR[dir].1)
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};
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if turn {
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if map[next_pos.1 as usize][next_pos.0 as usize] & dir as u8 != 0 {
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changed.into_iter().for_each(|pos: (isize, isize)| {
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map[pos.1 as usize][pos.0 as usize] &= PASSED | WALL | EMPTY;
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map[pos.1 as usize][pos.0 as usize] &= !(UP | DOWN | LEFT | RIGHT);
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});
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return true;
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@ -190,7 +207,7 @@ fn check_loop(mut pos: (isize, isize), mut dir: usize, map: &mut [Vec<u8>]) -> b
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}
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changed.into_iter().for_each(|pos: (isize, isize)| {
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map[pos.1 as usize][pos.0 as usize] &= PASSED | WALL | EMPTY;
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map[pos.1 as usize][pos.0 as usize] &= !(UP | DOWN | LEFT | RIGHT);
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});
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false
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@ -1 +0,0 @@
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# max_width = 1000
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