Reorganized desktop, simplified systemwide setup

This commit is contained in:
Jan-Bulthuis 2025-02-16 18:15:44 +01:00
parent 627c29ba9f
commit 9a5bd2177c
29 changed files with 295 additions and 876 deletions

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@ -23,6 +23,7 @@ in
clear_password = true; clear_password = true;
load = true; load = true;
save = true; save = true;
xinitrc = "null";
}; };
}; };
}; };

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@ -31,11 +31,11 @@ let
in in
{ {
imports = [ imports = [
# Import home manager
# <home-manager/nixos>
# Import system wide configuration required for user modules # Import system wide configuration required for user modules
../../user-modules/systemwide/default.nix ../../user-modules/systemwide/default.nix
# Import systemwide configuration
./systemwide.nix
]; ];
options = { options = {

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@ -0,0 +1,13 @@
{
lib,
config,
...
}:
with lib;
let
configuration = (map (user: user.systemwide) (attrValues config.home-manager.users));
in
{
config = configuration;
}

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@ -27,6 +27,7 @@
./shell/bash.nix ./shell/bash.nix
./shell/fish.nix ./shell/fish.nix
./spotify/default.nix ./spotify/default.nix
./systemwide/default.nix
./terminal/default.nix ./terminal/default.nix
./terminal/foot/default.nix ./terminal/foot/default.nix
./theming/default.nix ./theming/default.nix

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@ -1,23 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
cfg = config.modules.glpaper;
in
{
options.modules.glpaper = {
enable = mkEnableOption "glpaper";
shader = mkOption {
type = types.path;
default = ./shaders/waves.glsl;
description = "Shader to use for the background";
};
};
config = mkIf cfg.enable { home.packages = [ pkgs.glpaper ]; };
}

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@ -1,169 +0,0 @@
#define zoom 0.900
#define tile 0.850
#define speed2 0.0
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
uniform vec2 resolution;
#define time3 (time * 0.01)
#define mouse vec2(sin(time3)/48., cos(time3)/48.)
#define iterations 14
#define formuparam2 0.79
#define volsteps 5
#define stepsize 0.390
#define brightness 0.003
#define darkmatter 0.400
#define distfading 0.560
#define saturation 0.800
#define transverseSpeed zoom*2.0
#define cloud 0.11
float triangle(float x, float a) {
float output2 = 2.0 * abs(2.0 * ((x/a) - floor((x/a) + 0.5))) - 1.0;
return output2;
}
float field(in vec3 p) {
float strength = 7. + .03 * log(1.e-6 + fract(sin(time3) * 4373.11));
float accum = 0.;
float prev = 0.;
float tw = 0.;
// Replace or uncomment the for-loop as intended in your logic
float mag = dot(p, p);
p = abs(p) / mag + vec3(-.5, -.8 + 0.1*sin(time3*0.7 + 2.0), -1.1+0.3*cos(time3*0.3));
float w = exp(-float(0) / 7.);
accum += w * exp(-strength * pow(abs(mag - prev), 2.3));
tw += w;
prev = mag;
return max(0., 5. * accum / tw - .7);
}
void main() {
vec2 uv2 = 2. * gl_FragCoord.xy / vec2(512) - 1.;
vec2 uvs = uv2 * vec2(512) / 512.;
float time2 = time3;
float speed = speed2;
speed = .01 * cos(time2*0.02 + 3.1415926/4.0);
float formuparam = formuparam2;
vec2 uv = uvs;
float a_xz = 0.9;
float a_yz = -.6;
float a_xy = 0.9 + time3*0.08;
mat2 rot_xz = mat2(cos(a_xz),sin(a_xz),-sin(a_xz),cos(a_xz));
mat2 rot_yz = mat2(cos(a_yz),sin(a_yz),-sin(a_yz),cos(a_yz));
mat2 rot_xy = mat2(cos(a_xy),sin(a_xy),-sin(a_xy),cos(a_xy));
float v2 =1.0;
vec3 dir=vec3(uv*zoom,1.);
vec3 from=vec3(0.0, 0.0,0.0);
from.x -= 5.0*(mouse.x-0.5);
from.y -= 5.0*(mouse.y-0.5);
vec3 forward = vec3(0.,0.,1.);
from.x += transverseSpeed*(1.0)*cos(0.01*time3) + 0.001*time3;
from.y += transverseSpeed*(1.0)*sin(0.01*time3) +0.001*time3;
from.z += 0.003*time3;
dir.xy*=rot_xy;
forward.xy *= rot_xy;
dir.xz*=rot_xz;
forward.xz *= rot_xz;
dir.yz*= rot_yz;
forward.yz *= rot_yz;
from.xy*=-rot_xy;
from.xz*=rot_xz;
from.yz*= rot_yz;
float zooom = (time2-3311.)*speed;
from += forward* zooom;
float sampleShift = mod( zooom, stepsize );
float zoffset = -sampleShift;
sampleShift /= stepsize;
float s=0.24;
float s3 = s + stepsize/2.0;
vec3 v=vec3(0.);
float t3 = 0.0;
vec3 backCol2 = vec3(0.);
for (int r=0; r<volsteps; r++) {
vec3 p2=from+(s+zoffset)*dir;
vec3 p3=from+(s3+zoffset)*dir;
p2 = abs(vec3(tile)-mod(p2,vec3(tile*2.)));
p3 = abs(vec3(tile)-mod(p3,vec3(tile*2.)));
#ifdef cloud
t3 = field(p3);
#endif
float pa,a=pa=0.;
for (int i=0; i<iterations; i++) {
p2=abs(p2)/dot(p2,p2)-formuparam;
float D = abs(length(p2)-pa);
a += i > 7 ? min( 12., D) : D;
pa=length(p2);
}
a*=a*a;
float s1 = s+zoffset;
float fade = pow(distfading,max(0.,float(r)-sampleShift));
v+=fade;
if( r == 0 )
fade *= (1. - (sampleShift));
if( r == volsteps-1 )
fade *= sampleShift;
v+=vec3(s1,s1*s1,s1*s1*s1*s1)*a*brightness*fade;
backCol2 += mix(.11, 1., v2) * vec3(1.8 * t3 * t3 * t3, 1.4 * t3 * t3, t3) * fade;
s+=stepsize;
s3 += stepsize;
}
v=mix(vec3(length(v)),v,saturation);
vec4 forCol2 = vec4(v*.01,1.);
#ifdef cloud
backCol2 *= cloud;
#endif
backCol2.b *= 1.8;
backCol2.r *= 0.05;
backCol2.b = 0.5*mix(backCol2.g, backCol2.b, 0.8);
backCol2.g = 0.0;
backCol2.bg = mix(backCol2.gb, backCol2.bg, 0.5*(cos(time3*0.01) + 1.0));
gl_FragColor = forCol2 + vec4(backCol2, 1.0);
}

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@ -1,118 +0,0 @@
#ifdef GL_ES
precision mediump float;
#endif
// glslsandbox uniforms
uniform float time;
uniform vec2 resolution;
// shadertoy emulation
#define iTime time * 0.01 + 10.0
#define iResolution resolution
#define fragCoord gl_FragCoord
#define fragColor gl_FragColor
float colormap_red(float x) {
if (x < 0.0) {
return 54.0 / 255.0;
} else if (x < 20049.0 / 82979.0) {
return (829.79 * x + 54.51) / 255.0;
} else {
return 1.0;
}
}
float colormap_green(float x) {
if (x < 20049.0 / 82979.0) {
return 0.0;
} else if (x < 327013.0 / 810990.0) {
return (8546482679670.0 / 10875673217.0 * x - 2064961390770.0 / 10875673217.0) / 255.0;
} else if (x <= 1.0) {
return (103806720.0 / 483977.0 * x + 19607415.0 / 483977.0) / 255.0;
} else {
return 1.0;
}
}
float colormap_blue(float x) {
if (x < 0.0) {
return 54.0 / 255.0;
} else if (x < 7249.0 / 82979.0) {
return (829.79 * x + 54.51) / 255.0;
} else if (x < 20049.0 / 82979.0) {
return 127.0 / 255.0;
} else if (x < 327013.0 / 810990.0) {
return (792.02249341361393720147485376583 * x - 64.364790735602331034989206222672) / 255.0;
} else {
return 1.0;
}
}
vec4 colormap(float x) {
return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);
}
// https://iquilezles.org/articles/warp
/*float noise( in vec2 x )
{
vec2 p = floor(x);
vec2 f = fract(x);
f = f*f*(3.0-2.0*f);
float a = textureLod(iChannel0,(p+vec2(0.5,0.5))/256.0,0.0).x;
float b = textureLod(iChannel0,(p+vec2(1.5,0.5))/256.0,0.0).x;
float c = textureLod(iChannel0,(p+vec2(0.5,1.5))/256.0,0.0).x;
float d = textureLod(iChannel0,(p+vec2(1.5,1.5))/256.0,0.0).x;
return mix(mix( a, b,f.x), mix( c, d,f.x),f.y);
}*/
float rand(vec2 n) {
return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
}
float noise(vec2 p){
vec2 ip = floor(p);
vec2 u = fract(p);
u = u*u*(3.0-2.0*u);
float res = mix(
mix(rand(ip),rand(ip+vec2(1.0,0.0)),u.x),
mix(rand(ip+vec2(0.0,1.0)),rand(ip+vec2(1.0,1.0)),u.x),u.y);
return res*res;
}
const mat2 mtx = mat2( 0.80, 0.60, -0.60, 0.80 );
float fbm( vec2 p )
{
float f = 0.0;
f += 0.500000*noise( p + iTime ); p = mtx*p*2.02;
f += 0.031250*noise( p ); p = mtx*p*2.01;
f += 0.250000*noise( p ); p = mtx*p*2.03;
f += 0.125000*noise( p ); p = mtx*p*2.01;
f += 0.062500*noise( p ); p = mtx*p*2.04;
f += 0.015625*noise( p + sin(iTime) );
return f/0.96875;
}
float pattern( in vec2 p )
{
return fbm( p + fbm( p + fbm( p ) ) );
}
void main()
{
vec2 uv = fragCoord.xy/iResolution.x;
float shade = pattern(uv);
fragColor = vec4(colormap(shade).rgb, shade);
}
/** SHADERDATA
{
"title": "Base warp fBM",
"description": "Noise but Pink",
"model": "person"
}
*/

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@ -1,13 +0,0 @@
#ifdef GL_ES
precision mediump float;
#endif
// glslsandbox uniforms
uniform float time;
uniform vec2 resolution;
// shadertoy emulation
#define iTime time
#define iResolution resolution
#define fragCoord gl_FragCoord
#define fragColor gl_FragColor

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@ -1,208 +0,0 @@
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
uniform vec2 resolution;
#define CHAR_SIZE vec2(6, 7)
#define CHAR_SPACING vec2(6, 9)
vec2 start_pos = vec2(0);
vec2 print_pos = vec2(0);
vec2 print_pos_pre_move = vec2(0);
vec3 text_color = vec3(1);
/*
Top left pixel is the most significant bit.
Bottom right pixel is the least significant bit.
███ |
█ █ |
█ █ |
█ █ |
█████ |
█ █ |
█ █ |
000000
100010
100010
100010
111110
100010
100010
011100 (upper 21 bits)
100010 -> 011100 100010 100010 100 -> 935188
100010
100
010 (lower 21 bits)
111110 -> 010 111110 100010 100010 -> 780450
100010
100010
vec2(935188.0,780450.0)
*/
//Text coloring
#define HEX(i) text_color = mod(vec3(i / 65536,i / 256,i),vec3(256.0))/255.0;
#define RGB(r,g,b) text_color = vec3(r,g,b);
#define STRWIDTH(c) (c * CHAR_SPACING.x)
#define STRHEIGHT(c) (c * CHAR_SPACING.y)
#define BEGIN_TEXT(x,y) print_pos = floor(vec2(x,y)); start_pos = floor(vec2(x,y));
//Automatically generated from the sprite sheet here: http://uzebox.org/wiki/index.php?title=File:Font6x8.png
#define _ col+=char(vec2(0.0,0.0),uv);
#define _spc col+=char(vec2(0.0,0.0),uv)*text_color;
#define _exc col+=char(vec2(276705.0,32776.0),uv)*text_color;
#define _quo col+=char(vec2(1797408.0,0.0),uv)*text_color;
#define _hsh col+=char(vec2(10738.0,1134484.0),uv)*text_color;
#define _dol col+=char(vec2(538883.0,19976.0),uv)*text_color;
#define _pct col+=char(vec2(1664033.0,68006.0),uv)*text_color;
#define _amp col+=char(vec2(545090.0,174362.0),uv)*text_color;
#define _apo col+=char(vec2(798848.0,0.0),uv)*text_color;
#define _lbr col+=char(vec2(270466.0,66568.0),uv)*text_color;
#define _rbr col+=char(vec2(528449.0,33296.0),uv)*text_color;
#define _ast col+=char(vec2(10471.0,1688832.0),uv)*text_color;
#define _crs col+=char(vec2(4167.0,1606144.0),uv)*text_color;
#define _per col+=char(vec2(0.0,1560.0),uv)*text_color;
#define _dsh col+=char(vec2(7.0,1572864.0),uv)*text_color;
#define _com col+=char(vec2(0.0,1544.0),uv)*text_color;
#define _lsl col+=char(vec2(1057.0,67584.0),uv)*text_color;
#define _0 col+=char(vec2(935221.0,731292.0),uv)*text_color;
#define _1 col+=char(vec2(274497.0,33308.0),uv)*text_color;
#define _2 col+=char(vec2(934929.0,1116222.0),uv)*text_color;
#define _3 col+=char(vec2(934931.0,1058972.0),uv)*text_color;
#define _4 col+=char(vec2(137380.0,1302788.0),uv)*text_color;
#define _5 col+=char(vec2(2048263.0,1058972.0),uv)*text_color;
#define _6 col+=char(vec2(401671.0,1190044.0),uv)*text_color;
#define _7 col+=char(vec2(2032673.0,66576.0),uv)*text_color;
#define _8 col+=char(vec2(935187.0,1190044.0),uv)*text_color;
#define _9 col+=char(vec2(935187.0,1581336.0),uv)*text_color;
#define _col col+=char(vec2(195.0,1560.0),uv)*text_color;
#define _scl col+=char(vec2(195.0,1544.0),uv)*text_color;
#define _les col+=char(vec2(135300.0,66052.0),uv)*text_color;
#define _equ col+=char(vec2(496.0,3968.0),uv)*text_color;
#define _grt col+=char(vec2(528416.0,541200.0),uv)*text_color;
#define _que col+=char(vec2(934929.0,1081352.0),uv)*text_color;
#define _ats col+=char(vec2(935285.0,714780.0),uv)*text_color;
#define _A col+=char(vec2(935188.0,780450.0),uv)*text_color;
#define _B col+=char(vec2(1983767.0,1190076.0),uv)*text_color;
#define _C col+=char(vec2(935172.0,133276.0),uv)*text_color;
#define _D col+=char(vec2(1983764.0,665788.0),uv)*text_color;
#define _E col+=char(vec2(2048263.0,1181758.0),uv)*text_color;
#define _F col+=char(vec2(2048263.0,1181728.0),uv)*text_color;
#define _G col+=char(vec2(935173.0,1714334.0),uv)*text_color;
#define _H col+=char(vec2(1131799.0,1714338.0),uv)*text_color;
#define _I col+=char(vec2(921665.0,33308.0),uv)*text_color;
#define _J col+=char(vec2(66576.0,665756.0),uv)*text_color;
#define _K col+=char(vec2(1132870.0,166178.0),uv)*text_color;
#define _L col+=char(vec2(1065220.0,133182.0),uv)*text_color;
#define _M col+=char(vec2(1142100.0,665762.0),uv)*text_color;
#define _N col+=char(vec2(1140052.0,1714338.0),uv)*text_color;
#define _O col+=char(vec2(935188.0,665756.0),uv)*text_color;
#define _P col+=char(vec2(1983767.0,1181728.0),uv)*text_color;
#define _Q col+=char(vec2(935188.0,698650.0),uv)*text_color;
#define _R col+=char(vec2(1983767.0,1198242.0),uv)*text_color;
#define _S col+=char(vec2(935171.0,1058972.0),uv)*text_color;
#define _T col+=char(vec2(2035777.0,33288.0),uv)*text_color;
#define _U col+=char(vec2(1131796.0,665756.0),uv)*text_color;
#define _V col+=char(vec2(1131796.0,664840.0),uv)*text_color;
#define _W col+=char(vec2(1131861.0,699028.0),uv)*text_color;
#define _X col+=char(vec2(1131681.0,84130.0),uv)*text_color;
#define _Y col+=char(vec2(1131794.0,1081864.0),uv)*text_color;
#define _Z col+=char(vec2(1968194.0,133180.0),uv)*text_color;
#define _lsb col+=char(vec2(925826.0,66588.0),uv)*text_color;
#define _rsl col+=char(vec2(16513.0,16512.0),uv)*text_color;
#define _rsb col+=char(vec2(919584.0,1065244.0),uv)*text_color;
#define _pow col+=char(vec2(272656.0,0.0),uv)*text_color;
#define _usc col+=char(vec2(0.0,62.0),uv)*text_color;
#define _a col+=char(vec2(224.0,649374.0),uv)*text_color;
#define _b col+=char(vec2(1065444.0,665788.0),uv)*text_color;
#define _c col+=char(vec2(228.0,657564.0),uv)*text_color;
#define _d col+=char(vec2(66804.0,665758.0),uv)*text_color;
#define _e col+=char(vec2(228.0,772124.0),uv)*text_color;
#define _f col+=char(vec2(401543.0,1115152.0),uv)*text_color;
#define _g col+=char(vec2(244.0,665474.0),uv)*text_color;
#define _h col+=char(vec2(1065444.0,665762.0),uv)*text_color;
#define _i col+=char(vec2(262209.0,33292.0),uv)*text_color;
#define _j col+=char(vec2(131168.0,1066252.0),uv)*text_color;
#define _k col+=char(vec2(1065253.0,199204.0),uv)*text_color;
#define _l col+=char(vec2(266305.0,33292.0),uv)*text_color;
#define _m col+=char(vec2(421.0,698530.0),uv)*text_color;
#define _n col+=char(vec2(452.0,1198372.0),uv)*text_color;
#define _o col+=char(vec2(228.0,665756.0),uv)*text_color;
#define _p col+=char(vec2(484.0,667424.0),uv)*text_color;
#define _q col+=char(vec2(244.0,665474.0),uv)*text_color;
#define _r col+=char(vec2(354.0,590904.0),uv)*text_color;
#define _s col+=char(vec2(228.0,114844.0),uv)*text_color;
#define _t col+=char(vec2(8674.0,66824.0),uv)*text_color;
#define _u col+=char(vec2(292.0,1198868.0),uv)*text_color;
#define _v col+=char(vec2(276.0,664840.0),uv)*text_color;
#define _w col+=char(vec2(276.0,700308.0),uv)*text_color;
#define _x col+=char(vec2(292.0,1149220.0),uv)*text_color;
#define _y col+=char(vec2(292.0,1163824.0),uv)*text_color;
#define _z col+=char(vec2(480.0,1148988.0),uv)*text_color;
#define _lpa col+=char(vec2(401542.0,66572.0),uv)*text_color;
#define _bar col+=char(vec2(266304.0,33288.0),uv)*text_color;
#define _rpa col+=char(vec2(788512.0,1589528.0),uv)*text_color;
#define _tid col+=char(vec2(675840.0,0.0),uv)*text_color;
#define _lar col+=char(vec2(8387.0,1147904.0),uv)*text_color;
#define _nl print_pos = start_pos - vec2(0,CHAR_SPACING.y);
//Extracts bit b from the given number.
float extract_bit(float n, float b)
{
b = clamp(b,-1.0,22.0);
return floor(mod(floor(n / pow(2.0,floor(b))),2.0));
}
//Returns the pixel at uv in the given bit-packed sprite.
float sprite(vec2 spr, vec2 size, vec2 uv)
{
uv = floor(uv);
float bit = (size.x-uv.x-1.0) + uv.y * size.x;
bool bounds = all(greaterThanEqual(uv,vec2(0)))&& all(lessThan(uv,size));
return bounds ? extract_bit(spr.x, bit - 21.0) + extract_bit(spr.y, bit) : 0.0;
}
//Prints a character and moves the print position forward by 1 character width.
vec3 char(vec2 ch, vec2 uv)
{
float px = sprite(ch, CHAR_SIZE, uv - print_pos);
print_pos.x += CHAR_SPACING.x;
print_pos.y += sin(4.*print_pos.x-time*10.);
return vec3(px);
}
vec3 Text(vec2 uv)
{
vec3 col = vec3(0.0);
vec2 center_pos = vec2(resolution.x/2.0 - STRWIDTH(20.0)/2.0,resolution.y/2.0 - STRHEIGHT(1.0)/2.0);
BEGIN_TEXT(center_pos.x,center_pos.y)
HEX(0x00ffFF) _ _ _w _a _t _e _r _ _;
BEGIN_TEXT(resolution.x/2.0-STRWIDTH(11.0)/2.0,resolution.y/2.0)
print_pos += vec2(cos(time)*96.,sin(time)*96.);
// RGB(1,0,0) _M RGB(1,.5,0)_o RGB(1,1,0)_v RGB(0,1,0)_i RGB(0,.5,1)_n RGB(0.5,0,1)_g _ RGB(1,0,0)_T RGB(1,.5,0)_e RGB(1,1,0)_x RGB(0,1,0)_t
return col;
}
void main( void )
{
vec2 uv = gl_FragCoord.xy;
vec2 duv = floor(gl_FragCoord.xy);
vec3 pixel = Text(duv);
vec3 col = pixel*0.9+0.1;
col *= (1.-distance(mod(uv,vec2(1.0)),vec2(0.65)))*1.2;
gl_FragColor = vec4(vec3(col), 1.0);
}

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@ -1,108 +0,0 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform float time;
uniform vec2 resolution;
#define iTime time * 0.05 + 50.0
#define iResolution resolution
#define fragCoord gl_FragCoord
#define fragColor gl_FragColor
float colormap_red(float x) {
if (x < 0.0) {
return 54.0 / 255.0;
} else if (x < 20049.0 / 82979.0) {
return (829.79 * x + 54.51) / 255.0;
} else {
return 1.0;
}
}
float colormap_green(float x) {
if (x < 20049.0 / 82979.0) {
return 0.0;
} else if (x < 327013.0 / 810990.0) {
return (8546482679670.0 / 10875673217.0 * x - 2064961390770.0 / 10875673217.0) / 255.0;
} else if (x <= 1.0) {
return (103806720.0 / 483977.0 * x + 19607415.0 / 483977.0) / 255.0;
} else {
return 1.0;
}
}
float colormap_blue(float x) {
if (x < 0.0) {
return 54.0 / 255.0;
} else if (x < 7249.0 / 82979.0) {
return (829.79 * x + 54.51) / 255.0;
} else if (x < 20049.0 / 82979.0) {
return 127.0 / 255.0;
} else if (x < 327013.0 / 810990.0) {
return (792.02249341361393720147485376583 * x - 64.364790735602331034989206222672) / 255.0;
} else {
return 1.0;
}
}
vec4 colormap(float x) {
return vec4(colormap_red(x), colormap_green(x), colormap_blue(x), 1.0);
}
// https://iquilezles.org/articles/warp
/*float noise( in vec2 x )
{
vec2 p = floor(x);
vec2 f = fract(x);
f = f*f*(3.0-2.0*f);
float a = textureLod(iChannel0,(p+vec2(0.5,0.5))/256.0,0.0).x;
float b = textureLod(iChannel0,(p+vec2(1.5,0.5))/256.0,0.0).x;
float c = textureLod(iChannel0,(p+vec2(0.5,1.5))/256.0,0.0).x;
float d = textureLod(iChannel0,(p+vec2(1.5,1.5))/256.0,0.0).x;
return mix(mix( a, b,f.x), mix( c, d,f.x),f.y);
}*/
float rand(vec2 n) {
return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
}
float noise(vec2 p){
vec2 ip = floor(p);
vec2 u = fract(p);
u = u*u*(3.0-2.0*u);
float res = mix(
mix(rand(ip),rand(ip+vec2(1.0,0.0)),u.x),
mix(rand(ip+vec2(0.0,1.0)),rand(ip+vec2(1.0,1.0)),u.x),u.y);
return res*res;
}
const mat2 mtx = mat2( 0.80, 0.60, -0.60, 0.80 );
float fbm( vec2 p )
{
float f = 0.0;
f += 0.500000*noise( p + iTime ); p = mtx*p*2.02;
f += 0.031250*noise( p ); p = mtx*p*2.01;
f += 0.250000*noise( p ); p = mtx*p*2.03;
f += 0.125000*noise( p ); p = mtx*p*2.01;
f += 0.062500*noise( p ); p = mtx*p*2.04;
f += 0.015625*noise( p + sin(iTime) );
return f/0.96875;
}
float pattern( in vec2 p )
{
return fbm( p + fbm( p + fbm( p ) ) );
}
void main()
{
vec2 uv = fragCoord.xy/iResolution.x;
float shade = pattern(uv);
fragColor = vec4(colormap(shade).rgb, shade);
}

View File

@ -0,0 +1,95 @@
{
lib,
pkgs,
config,
...
}:
with lib;
let
cfg = config.modules.desktop;
in
{
imports = [
# Import desktop environment modules
./background/glpaper/default.nix
./bar/waybar.nix
./lock-screen/waylock.nix
./window-manager/i3.nix
./window-manager/river.nix
];
options.modules.desktop = {
wayland = mkEnableOption "wayland";
# TODO: Remove, not needed with session/display manager
initScript = mkOption {
type = types.lines;
default = "${pkgs.bash}/bin/bash";
description = "Bash script to execute after logging in.";
};
# TODO: Find a nicer way to do this as this is also executed on startup
reloadScript = mkOption {
type = types.lines;
default = "";
description = "Shell script to execute after reload/rebuild.";
};
decorations = mkOption {
type = types.nullOr (
types.enum [
"csd"
"ssd"
]
);
default = null;
description = "Window decorations to use.";
};
};
config =
lib.recursiveUpdate
{
# Ensure desktop related systemd services (xdg) have access to session variables.
systemd.user.sessionVariables = config.home.sessionVariables;
home.packages = optionals cfg.wayland (
with pkgs;
[
wl-clipboard
wtype
grim
slurp
]
);
home.activation = {
customReloadScript = lib.hm.dag.entryAfter [ "writeBoundary" ] (
''
#!${pkgs.bash}/bin/bash
''
+ cfg.reloadScript
);
};
home.file.".initrc" = {
enable = true;
executable = true;
text =
''
#!${pkgs.bash}/bin/bash
''
+ cfg.initScript;
};
}
(
# TODO: Move to dedicated module within desktop or maybe theming?
if cfg.decorations == null then
{ }
else
{
csd = { };
ssd = { };
}
."${cfg.decorations}"
);
}

View File

@ -0,0 +1,25 @@
{
lib,
pkgs,
config,
...
}:
with lib;
let
cfg = config.modules.waylock;
in
{
options.modules.waylock = {
enable = mkEnableOption "waylock";
};
config = mkIf cfg.enable {
home.packages = (with pkgs; [ waylock ]);
# Systemwide configuration
systemwide = {
security.pam.services.waylock = { };
};
};
}

View File

@ -0,0 +1,45 @@
{
config,
lib,
pkgs,
...
}:
let
cfg = config.modules.i3;
in
{
options.modules.i3.enable = lib.mkEnableOption "i3";
config = lib.mkIf cfg.enable {
# Set desktop type to x11
# modules.desktop.x11 = true;
modules.rofi.enable = true;
modules.desktop.initScript = ''
i3
'';
xsession.windowManager.i3 = {
enable = true;
};
# Systemwide configuration
systemwide = {
services.xserver = {
layout = "us";
xkbVariant = "";
enable = true;
windowManager.i3.enable = true;
desktopManager = {
xterm.enable = true;
xfce = {
enable = true;
# noDesktop = false;
# enableXfwm = false;
};
};
};
};
};
}

View File

@ -36,6 +36,11 @@ in
river river
''; '';
# Systemwide configuration
systemwide = {
programs.river.enable = true;
};
# TODO: Fix this # TODO: Fix this
# modules.desktop.reloadScript = '' # modules.desktop.reloadScript = ''
# ${pkgs.river}/bin/riverctl background-color 0x${config.theming.colors.bg} # ${pkgs.river}/bin/riverctl background-color 0x${config.theming.colors.bg}

View File

@ -21,19 +21,33 @@ in
options.modules.desktop = { options.modules.desktop = {
wayland = mkEnableOption "wayland"; wayland = mkEnableOption "wayland";
# TODO: Remove, not needed with session/display manager
initScript = mkOption { initScript = mkOption {
type = types.lines; type = types.lines;
default = "${pkgs.bash}/bin/bash"; default = "${pkgs.bash}/bin/bash";
description = "Bash script to execute after logging in."; description = "Bash script to execute after logging in.";
}; };
# TODO: Find a nicer way to do this as this is also executed on startup
reloadScript = mkOption { reloadScript = mkOption {
type = types.lines; type = types.lines;
default = ""; default = "";
description = "Shell script to execute after reload/rebuild."; description = "Shell script to execute after reload/rebuild.";
}; };
decorations = mkOption {
type = types.nullOr (
types.enum [
"csd"
"ssd"
]
);
default = null;
description = "Window decorations to use.";
};
}; };
config = { config =
lib.recursiveUpdate
{
# Ensure desktop related systemd services (xdg) have access to session variables. # Ensure desktop related systemd services (xdg) have access to session variables.
systemd.user.sessionVariables = config.home.sessionVariables; systemd.user.sessionVariables = config.home.sessionVariables;
@ -66,5 +80,16 @@ in
'' ''
+ cfg.initScript; + cfg.initScript;
}; };
}; }
(
# TODO: Move to dedicated module within desktop or maybe theming?
if cfg.decorations == null then
{ }
else
{
csd = { };
ssd = { };
}
."${cfg.decorations}"
);
} }

View File

@ -1,20 +0,0 @@
{
lib,
pkgs,
config,
...
}:
with lib;
let
cfg = config.modules.waylock;
in
{
options.modules.waylock = {
enable = mkEnableOption "waylock";
};
config = {
home.packages = mkIf cfg.enable (with pkgs; [ waylock ]);
};
}

View File

@ -1,27 +0,0 @@
{
config,
lib,
pkgs,
...
}:
let
cfg = config.modules.i3;
in
{
options.modules.i3.enable = lib.mkEnableOption "i3";
config = lib.mkIf cfg.enable {
# Set desktop type to x11
# modules.desktop.x11 = true;
modules.rofi.enable = true;
modules.desktop.initScript = ''
i3
'';
xsession.windowManager.i3 = {
enable = true;
};
};
}

View File

@ -37,5 +37,11 @@ in
# Neovim configuration # Neovim configuration
programs.nixvim = { }; programs.nixvim = { };
# Systemwide configuration
systemwide = {
virtualisation.docker.enable = true;
machine.sudo-groups = [ "docker" ];
};
}; };
} }

View File

@ -11,5 +11,23 @@ with lib;
enable = mkEnableOption "steam"; enable = mkEnableOption "steam";
}; };
# The rest of the configuration is in a systemwide module config = mkIf config.modules.steam.enable {
# Systemwide configuration
systemwide = {
modules.unfree.allowedPackages = [
"steam"
"steam-original"
"steam-unwrapped"
];
programs.steam.enable = true;
# Make steam create desktop entries in a subfolder
programs.steam.package = pkgs.steam.override {
extraBwrapArgs = [
"--bind $HOME/.local/share/applications/Steam $HOME/.local/share/applications"
];
};
};
};
} }

View File

@ -19,5 +19,12 @@ in
home.packages = with pkgs; [ home.packages = with pkgs; [
seahorse seahorse
]; ];
# Systemwide configuration
systemwide = {
services.gnome.gnome-keyring = {
enable = true;
};
};
}; };
} }

View File

@ -1,13 +1,10 @@
{ ... }: { lib, ... }:
with lib;
{ {
imports = [ options.systemwide = mkOption {
# Import systemwide configuration files. type = types.attrsOf types.anything;
./docker.nix default = { };
./i3.nix description = "Systemwide configuration required for user-specific settings.";
./keyring.nix };
./river.nix
./steam.nix
./waylock.nix
];
} }

View File

@ -1,17 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.docker.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled {
virtualisation.docker.enable = true;
machine.sudo-groups = [ "docker" ];
};
}

View File

@ -1,30 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.i3.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled {
modules.tuigreet.enable = mkForce false;
services.xserver = {
layout = "us";
xkbVariant = "";
enable = true;
windowManager.i3.enable = true;
desktopManager = {
xterm.enable = true;
xfce = {
enable = true;
# noDesktop = false;
# enableXfwm = false;
};
};
};
};
}

View File

@ -1,18 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.keyring.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled {
services.gnome.gnome-keyring = {
enable = true;
};
};
}

View File

@ -1,14 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.river.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled { programs.river.enable = true; };
}

View File

@ -1,29 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.steam.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled {
modules.unfree.allowedPackages = [
"steam"
"steam-original"
"steam-unwrapped"
];
programs.steam.enable = true;
# Make steam create desktop entries in a subfolder
programs.steam.package = pkgs.steam.override {
extraBwrapArgs = [
"--bind $HOME/.local/share/applications/Steam $HOME/.local/share/applications"
];
};
};
}

View File

@ -1,14 +0,0 @@
{
lib,
config,
pkgs,
...
}:
with lib;
let
enabled = any (user: user.modules.waylock.enable) (attrValues config.home-manager.users);
in
{
config = mkIf enabled { security.pam.services.waylock = { }; };
}

View File

@ -119,12 +119,6 @@ in
description = "Base 16 color scheme to use for styling. See stylix documentation for more information."; description = "Base 16 color scheme to use for styling. See stylix documentation for more information.";
}; };
clientSideDecorations = mkOption {
type = types.bool;
default = false;
description = "Whether to enable client side decorations for windows.";
};
schemeColors = mkOption { schemeColors = mkOption {
type = types.attrsOf types.anything; type = types.attrsOf types.anything;
default = config.lib.stylix.colors; default = config.lib.stylix.colors;
@ -279,19 +273,16 @@ in
# Configure gtk theme # Configure gtk theme
gtk = gtk =
let # disableCSD = ''
disableCSD = '' # headerbar.default-decoration {
headerbar.default-decoration { # margin-bottom: 50px;
margin-bottom: 50px; # margin-top: -100px;
margin-top: -100px; # }
} # window.csd,
# window.csd decoration {
window.csd, # box-shadow: none;
window.csd decoration { # }
box-shadow: none; # '';
}
'';
in
{ {
enable = true; enable = true;
@ -300,8 +291,6 @@ in
package = pkgs.gnome-themes-extra; package = pkgs.gnome-themes-extra;
}; };
gtk3.extraCss = mkIf (!cfg.clientSideDecorations) disableCSD;
gtk4.extraCss = mkIf (!cfg.clientSideDecorations) disableCSD;
}; };
# TODO: This should just straight up not be here # TODO: This should just straight up not be here